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Paradox is the latest attempt to create a viable system for Karbon.
There are 30 Simple Steps. 24 are split between the 12 Duties specifically and 6 are shared common steps.
When you attempt a daring physical stunt to avoid harm or an obstacle, roll 5+. If you succeed, you avoid harm or the obstacle. Otherwise, you suffer Peril.
When you use physical force to confront someone or overcome an obstacle, roll 4+. If you succeed, deal harm or progress towards the target. Otherwise, pay Cool or you suffer peril.
When you act to help or hinder another, roll 4+. If you succeed, they earn +1 or -1 Advantage. Otherwise, pay one Cool.
When you try to notice or remember something important, roll 3+. If you succeed, you notice or remember the thing, earn +1 Advantage when applicable. Otherwise, you pay 1 Cool or flounder.
When you ?, roll 4+. If you succeed, ?. Otherwise, ?.
When you ?, roll 4+. If you succeed, ?. Otherwise, ?.
These steps are all focused on handling other people.
These steps are all focused on knowing something that will offer advantage.
These steps are all about running. Running in the Karbon world means: owning, dominating, or taking control. So if you Run the wire, you take control of it.
These steps are all about working something in order to gain advantage from it.
These focused steps are very specific in intent.