This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
audeo:creating_the_adventurer [2013/04/28 09:00] – [Finishing Up] JasonP | audeo:creating_the_adventurer [2013/04/30 10:08] (current) – [A] Unfolding Creation] JasonP | ||
---|---|---|---|
Line 15: | Line 15: | ||
Besides obviously needing imagination, | Besides obviously needing imagination, | ||
- | The **worksheet** will details the options picked, created, or rolled for the adventurer, it is a kind of log of their creation. It is kept forever since it does shine light on adventurer in ways the definition does not. Record on this worksheet that all of the adventurers [[: | + | The **worksheet** will details the options picked, created, or rolled for the adventurer, it is a kind of log of their creation. It is kept forever since it does shine light on adventurer in ways the definition does not. Record on this worksheet that all of the adventurers [[: |
The **definition** is the things that define the adventurer in the rules of the game. You will use this with the rules to determine how they fare in their Pursuits, and shape it based on what you record in your worksheet. | The **definition** is the things that define the adventurer in the rules of the game. You will use this with the rules to determine how they fare in their Pursuits, and shape it based on what you record in your worksheet. | ||
Line 22: | Line 22: | ||
===== A] Unfolding Creation ===== | ===== A] Unfolding Creation ===== | ||
- | //TODO// | + | In unfolding creation you use directed randomness to create your adventurer. You make general choices about them and roll the dice to see what happened. This lets you feel as if you are making the choices your adventured did in their life. You will need a single six-sided die to use this method, and a print out for, or the page [[: |
+ | The first step is the rough shape of the adventurer. You choose the [[: | ||
+ | |||
+ | The second step is the early experiences of the adventurer. You get three choices on the [[: | ||
+ | |||
+ | You can place these in any order you'd like, chronologically for the story of your adventurer. This doesn' | ||
+ | |||
+ | Finally, for the third step you can elect to purchase up to three Electives with Gold. Each purchase costs 3 Gold and lets you do one of the following: | ||
+ | |||
+ | * Gain another random Early Experience, use the rules above to determine it. | ||
+ | * Roll an Exploit, use the table based on where your adventurer was Named. | ||
+ | * Roll an Encounter, use the table based on where your adventurer Grew up. | ||
===== B] Random Creation ===== | ===== B] Random Creation ===== | ||
- | You'll need two six-sided dice for this method. Each time you roll them you will keep the lowest and discard the other die. You'll need a print out for or the page [[: | + | You'll need two six-sided dice for the first step of this method. Each time you roll them you will keep the lowest and discard the other die. You'll need a print out for or the page [[: |
The first step is the rough shape of the adventurer. Start by rolling the dice and determining the [[: | The first step is the rough shape of the adventurer. Start by rolling the dice and determining the [[: | ||
- | The second step is the early experiences of the adventurer. You get three [[: | + | For the remaining steps, roll only one die and take its result when asked. |
* 1-2: Gained a [[: | * 1-2: Gained a [[: | ||
You can place these in any order you'd like, chronologically for the story of your adventurer or take them in rolling order. This doesn' | You can place these in any order you'd like, chronologically for the story of your adventurer or take them in rolling order. This doesn' | ||
+ | |||
+ | Finally, for the third step you can elect to purchase up to three Electives with Gold. Each purchase costs 3 Gold and lets you do one of the following: | ||
+ | |||
+ | * Roll another random Experience | ||
+ | * Roll a random Exploit, use the table based on where your adventurer was Named. | ||
+ | * Roll a random Encounter, use the table based on where your adventurer Grew up. | ||
+ | |||
+ | |||
===== C] Freeform Creation ===== | ===== C] Freeform Creation ===== | ||
- | //TODO// | + | In freeform creation you choose the options for your adventurer as you wish. You'll need a print out for, or the page [[: |
+ | |||
+ | The first step is the rough shape of the adventurer. You choose the [[: | ||
+ | |||
+ | The second step is the early experiences of the adventurer. You get three [[: | ||
+ | |||
+ | * Found a [[: | ||
+ | * Took part in a [[: | ||
+ | * Fell on [[: | ||
+ | * Met with a [[: | ||
+ | |||
+ | You can place these in any order you'd like, chronologically for the story of your adventurer. This doesn' | ||
+ | |||
+ | Finally, for the third step you can elect to purchase up to three Electives with Gold. Each purchase costs 3 Gold and lets you do one of the following: | ||
+ | |||
+ | * Choose another random Experience | ||
+ | * Choose an Exploit, use the table based on where your adventurer was Named. | ||
+ | * Choose an Encounter, use the table based on where your adventurer Grew up. | ||
===== Finishing Up ===== | ===== Finishing Up ===== | ||
Line 45: | Line 82: | ||
The audit process simply turns Gold into defining characteristics of your adventurer, making sure you start with someone that has a measure of capability. Here are the steps: | The audit process simply turns Gold into defining characteristics of your adventurer, making sure you start with someone that has a measure of capability. Here are the steps: | ||
- | - Does your adventurer have an entry under Impression? If not, spend 2 Gold and create one of your choosing or spend 3 Gold to roll/choose on the [[: | + | - Does your adventurer have an entry under **Impression**? If not, spend 2 Gold and create one of your choosing or spend 3 Gold to roll/choose on the [[: |
- | - Does your adventurer have at least one story point? If not, spend 2 Gold and create one of your choosing or spend 3 Gold to roll/choose on the [[: | + | - Does your adventurer have at least one **Story** |
- | - | + | - Does your adventurer have at least one **Means**? If not, spend 1 Gold and roll/choose on the [[: |
+ | - Does your adventurer have at least one **Merit**? | ||
+ | - Count your **Abilities** with potential (scores) or 3 or less. If you count three or more, spend 2 Gold and boost two of your choice one, or roll on the [[: | ||
+ | - How many **Ip** are you starting with? If 8 or less pay 2 Gold to earn 2 more for 10. | ||
+ | There you are all audited. Now you can elect to spend Gold on Aura cards before play. You get one for free and pay three Gold for each additional one of your choice. | ||
===== For the Narrator: Binding a New World ===== | ===== For the Narrator: Binding a New World ===== | ||
//TODO// | //TODO// |