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audeo:creating_the_adventurer [2013/04/30 09:58] – [A] Unfolding Creation] JasonPaudeo:creating_the_adventurer [2013/04/30 10:08] (current) – [A] Unfolding Creation] JasonP
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 Besides obviously needing imagination, you need to bring a few things to the table in order to create an Adventurer. You will need two sheets of paper or some way to keep track of: a worksheet, and a definition.  Besides obviously needing imagination, you need to bring a few things to the table in order to create an Adventurer. You will need two sheets of paper or some way to keep track of: a worksheet, and a definition. 
  
-The **worksheet** will details the options picked, created, or rolled for the adventurer, it is a kind of log of their creation. It is kept forever since it does shine light on adventurer in ways the definition does not. Record on this worksheet that all of the adventurers [[:audeo:terms#Generalized Potential (GP)|abilities]] start at potential of 2, and those will likely increase as you go through creation. You should also record they start with 0 Xp, 5 Ip, and 10 Gold.+The **worksheet** will details the options picked, created, or rolled for the adventurer, it is a kind of log of their creation. It is kept forever since it does shine light on adventurer in ways the definition does not. Record on this worksheet that all of the adventurers [[:audeo:terms#Generalized Potential (GP)|abilities]] start at potential of 2, and those will likely increase as you go through creation. You should also record they start with 0 Xp, 5 Ip, and 15 Gold.
  
 The **definition** is the things that define the adventurer in the rules of the game. You will use this with the rules to determine how they fare in their Pursuits, and shape it based on what you record in your worksheet. The **definition** is the things that define the adventurer in the rules of the game. You will use this with the rules to determine how they fare in their Pursuits, and shape it based on what you record in your worksheet.
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 The first step is the rough shape of the adventurer. You choose the [[:audeo:Binding of Laurus#Land]] in which the adventurer was: [[:audeo:Binding of Laurus#Born]]. After that, roll a die on one of the [[:audeo:Binding of Laurus#Upbringing Tables]] to determine where your adventurer Grew Up, and then do the same for where they were Named. Record all the details for these directed rolls. If nothing has given your adventurer a Heritage, choose or roll one on the [[:audeo:Binding of Laurus#Race]] table. Record its details as well onto your worksheet. The first step is the rough shape of the adventurer. You choose the [[:audeo:Binding of Laurus#Land]] in which the adventurer was: [[:audeo:Binding of Laurus#Born]]. After that, roll a die on one of the [[:audeo:Binding of Laurus#Upbringing Tables]] to determine where your adventurer Grew Up, and then do the same for where they were Named. Record all the details for these directed rolls. If nothing has given your adventurer a Heritage, choose or roll one on the [[:audeo:Binding of Laurus#Race]] table. Record its details as well onto your worksheet.
  
-The second step is the early experiences of the adventurer. You get three [[:audeo:Binding of Laurus#Early Experiences|experiences]], pick for each from any of the following charts: +The second step is the early experiences of the adventurer. You get three choices on the [[:audeo:Binding of Laurus#Early Experiences Tables]], roll the die for each and see what comes up. After that, discover exactly what happened with another roll on the proper table you determined from this one. Meaning, if you roll a Failed Pursuiton the first roll, toss die and consult that table to see what you get. Record the details and follow any rules for each (possibly rolling on other tables).
- +
-  * Found [[:audeo:Binding of Laurus#Mentor]] +
-  * Took part in a [[:audeo:Binding of Laurus#Failed Pursuit]] +
-  * Fell on [[:audeo:Binding of Laurus#Hard Times]] +
-  * Met with [[:audeo:Binding of Laurus#Windfall]].+
  
 You can place these in any order you'd like, chronologically for the story of your adventurer. This doesn't matter one lick for adventurer creation, but does often have an impact on how you view the story of your adventurer. You can place these in any order you'd like, chronologically for the story of your adventurer. This doesn't matter one lick for adventurer creation, but does often have an impact on how you view the story of your adventurer.
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 Finally, for the third step you can elect to purchase up to three Electives with Gold. Each purchase costs 3 Gold and lets you do one of the following: Finally, for the third step you can elect to purchase up to three Electives with Gold. Each purchase costs 3 Gold and lets you do one of the following:
  
-  * Choose another random Experience +  * Gain another random Early Experience, use the rules above to determine it. 
-  * Choose an Exploit, use the table based on where your adventurer was Named. +  * Roll an Exploit, use the table based on where your adventurer was Named. 
-  * Choose an Encounter, use the table based on where your adventurer Grew up.+  * Roll an Encounter, use the table based on where your adventurer Grew up.
 ===== B] Random Creation ===== ===== B] Random Creation =====
  
audeo/creating_the_adventurer.1367341086.txt.gz · Last modified: 2013/04/30 09:58 by JasonP