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chronica_insidea [2016/09/08 10:57] – [Die Pools] Mike Holmeschronica_insidea [2018/05/25 01:40] (current) mike_holmes
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 ====== Chronica Insidea ====== ====== Chronica Insidea ======
 +
 +A system for running a campaign in the universe of the [[Dark Conspiracy]]. 
  
 Note that all references to dice are to d20s.  Note that all references to dice are to d20s. 
  
 ===== Character Generation ===== ===== Character Generation =====
 +
 +Fill out the [[Chronica Insidea:Character Template]] as you generate your character.
 +
 +Character generation involves the following steps performed by the player creating the character: 
 +
 +  - Select phases of the character's background.
 +  - Distribute points for the following:
 +    - Attributes 
 +    - Skills
 +    - Gear
 +  - Invent contacts. 
 +
 +Each of these steps is described in more detail below. 
  
 ==== Phases ==== ==== Phases ====
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 Players have 36 points to spend on their attributes. Attributes are rated from 1 to 10 generally, with 4 being sort of currently the average, and 5 being what folks were like back in the good old days of the early 21st century. Empathy costs double and can be taken at zero. Players have 36 points to spend on their attributes. Attributes are rated from 1 to 10 generally, with 4 being sort of currently the average, and 5 being what folks were like back in the good old days of the early 21st century. Empathy costs double and can be taken at zero.
  
-In theory other stats can be taken at zero, but this may indicate an extreme disability in many cases, generally an inability to operate in the area in question.+In theory other stats can be taken at zero, but this may indicate an extreme disability in many cases, and, in any case, an inability to operate in the area in question.
  
 ==== Skills ==== ==== Skills ====
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   * a relevant attribute,    * a relevant attribute, 
   * a relevant skill   * a relevant skill
-  * a piece of special gear that they're employing +  * a piece of special gear that they're employing (gear that the character hasn't spent dice on adds nothing to the roll).  
-  * They may also add their Passion dice, if they apply (with the attendant risk of losing one if the roll fails).* +  * They may opt to add their Passion dice, if the player feels that apply (with the attendant risk of losing one if the roll fails).* 
-  * Danger or Stress Dice+  * Danger or Stress Dice (see below)
   * Any temporary assets that may help in the current situation.   * Any temporary assets that may help in the current situation.
    
-* See the [[Dark ConspiracyAdvanced Psychology |Advanced Psychology]] rules if those are in use. +* See the [[Chronica Insidea:Advanced Psychology]] rules if those are in use. 
  
 == Danger and Stress (AKA Pushing) ==  == Danger and Stress (AKA Pushing) == 
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 Stress works just like a danger, only a Stress can be carried between Conflicts, and often represent ongoing dangerous situations or just changes that the character is dealing with.  Stress works just like a danger, only a Stress can be carried between Conflicts, and often represent ongoing dangerous situations or just changes that the character is dealing with. 
  
 +=== Opposition Pools ===
 +
 +Opposition pools are built the same way, if a character is opposed by a human or creature that can be similarly rated (the GM can estimate the asset levels). Or the GM may select a difficulty based on the scale given below:
 +
 +^Difficulty^Dice^Notes^
 +|Routine Challenge|5|These are not things that are easy to do (don't roll if there's no challenge), but things that a skilled person overcomes frequently.|
 +|Difficult|10|This is not terribly hard to accomplish, but far harder than routine tasks. It has some substantial complications involved.|
 +|Hard|15|The complications for this are substantial, and without significant skill and talent, success is much more unlikely.|
 +|Formidable|20|Something few people would even attempt, this is a very difficult opposition to overcome.|
 +|Nigh Impossible|25|Even the most skilled and talented individuals would look at this level of difficulty askance.|
 +
 +The GM should modify these levels to points in between, where appropriate. If a task seems a bit harder than routine, but yet not really difficult, a GM might select 7 dice as the opposition die pool. 
 +
 +In some ways, a GM may think of the difficulty in terms of the opposition being rated in dice like a character using 3 or so assets to oppose. A hard climb up a cliff might be thought of as High 6, Steep 4 and Tricky Handholds 5. This can provide inspiration when figuring how things like how a character might develop temporary assets to overcome the opposition, or what sorts of problems might occur as the results of mechanical consequences (see below). 
 ==== Reading The Roll ==== ==== Reading The Roll ====
  
chronica_insidea.1473357425.txt.gz · Last modified: 2016/09/08 10:57 by Mike Holmes