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hat:weapons_and_armor [2013/01/20 15:45] – [Basic Weapons] JasonPhat:weapons_and_armor [2013/01/20 16:02] (current) – [Basic Armor] JasonP
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 ===== Using Rules ===== ===== Using Rules =====
 +
 +Getting hit with a weapon is brutal, and we count it like its a second attack that can only be paid for with HP. If the initial attack lands (positive outcome, not Discounted or Evaded) roll a die and add the damage modifier below. Count those Outcome levels as ADDITIONAL injury from the strike.
 +
 +Having armor on helps SOMEWHAT. If you have armor, you pay 1 AC to activate when hit and reduce the Outcome of the attack by the listed amount. If there are two numbers listed, you pay 1 HP to activate the second in addition to the first. If the ENC is above your STR bonus, pay an additional 1 AC if you activate the armor in a round.
  
  
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 ^ Weapon ^ Cost ^ Damage ^ Range ^ Notes ^ ^ Weapon ^ Cost ^ Damage ^ Range ^ Notes ^
 | Axe, Battle | 10 GP | +4 | -- | none | | Axe, Battle | 10 GP | +4 | -- | none |
 +| Axe, Hand/Throwing | 4 GP | +0 | 10 ft. | none |
 +| Axe, Two-handed | 20 GP | +8 | -- | none |
 +| Bardiche | 15 GP | +5 | -- | none |
 +| Bec de Corbin | 12 GP | +4 | -- | none |
 +| Bill or Billhook | 14 GP | +5 | -- | none |
 +| Cat-O-Nine-Tails | 9 GP | -6 | -- | none |
 +| Cestus | 1 GP | +1* | -- | +1 adjust to damage |
 +| Club | -- | +0 | 10 ft. | none |
 +| Crowbill (Lucerne) | 15 GP | +0 | -- | none |
 +| Dagger | 2 GP | -4 | 15 ft. | none |
  
 ===== Basic Armor ===== ===== Basic Armor =====
 +
 +^ Armor ^ Cost ^ Outcome ^ Enc ^
 +| Leather | 10 GP | -1 | 1 |
 +| Ring Mail, Hide | 20 GP | -2 | 2 |
 +| Scale Mail, Breastplate | 50 GP | -3 | 3 |
 +| Chain Mail | 100 GP | -3/-1 | 4 |
 +| Banded Mail | 150 GP | -3/-2 | 4 |
 +| Plate Mail | 200 GP | -3/-3 | 4 |
 +| Shield | 10 GP | If your AC is >=3, -1 to Outcome ||
hat/weapons_and_armor.1358725524.txt.gz · Last modified: 2013/01/20 15:45 by JasonP