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karbon:play_test:inga_gozerian

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Inga Gozerian

An agent of Lxndr for the Karbon Play Test Solaris.

DETAILS

  • Name: Inga Gozerian
  • Idea: Heavy Agent
  • Height/Frame: Tall, Thin
  • Gender: Feminine
  • Details: Uncanny Valley Girl
  • Power: Yea, I've seen that before

ABILITIES AND SKILLS

CORE

  • Fight 3 [X]
  • Prowess 3 [X]
  • Hand-Eye 3 [X]
  • Prowl 3 [X]
  • Guile 0 [ ]
  • Hack 2 [X]

SUPPLEMENTAL

  • Charm 0 [ ]
  • Standing 0 [ ]
  • Savvy 2 [X]
  • Trickery [ ]
  • Insight 0 [X]
  • Scheme 0 [ ]

GEAR

Windfall:

  • 55 Hypertech Body 3
    • When the agent commits to the behavior “doing something a human can’t” they earn +3 steps to their conflict.
    • On a break roll result for prowess they may elect to burn a fortune and roll it for a 4+ chance of winning the conflict.

Body Overhaul:

  • 15 Vermillion
    • When an agent rolls low (result of three or less) during any Fight applicable conflict, they may burn a fortune to make that result instead count as a 4.
    • If the agent commits to the behavior “glowing red hot” they earn +1 steps to Fight applicable conflicts
  • 21 Lunar Lightwire
    • When an agent rolls a break on any applicable conflict using Fight, Prowess, or Prowl, they count their level as three higher for this conflict if they expend the lightwire.
  • 21 Solar Lightwire
    • When the agent commits to the risky behavior “acting without regard to injury” they earn the steps to Fight or Prowess applicable conflicts. If the agent suffers injury or a physical condition (minor or otherwise), they then treat their levels as three higher for this conflict if they expend the lightwire
  • 3 Shamrock

NOTE: Lightwire may only be recharged by spending 3 steps of kcreds (6 kcred) from an agent’s card.

Gear:

  • 36 Midnight Indigo
  • 21 Elfin Cloak
    • Everyone trying to affect or conflict with the user of Elfin Cloak has a 6+ chance to affect them effectively
    • Recharge 4+
  • 10 Field Silk
    • 5+ chance of hitting a unshielded area and losing its effect for this moment.
    • When the agent commits to the behavior “running and dodging”, they are immune to physical injury (respecting limitation) and gains +2 steps in their fight ability.

OPTIONS

  • Foresight
    • During any conflict roll, may sacrifice a fortune to say they never did that and choose a new course of action.
    • Use more than Insight in a scene leads to the condition 'distracted by dreams.'
  • Body Overhaul
    • At the end of any scene where you have seven or more fortune, you have a 4+ chance of losing one.
  • Cybrbrain
    • may burn fortune for any Hack or Savvy rolls, up to three per roll. Dice given to conflict rolls remain for subsequent rolls.
  • Windfall
    • How did they come across this amazing piece of gear?

FORTUNE, INJURY, RANKS

  • Fortune: 7 dice
  • Injury
    • Physical*
    • Mental
    • Social

*note all physical injuries are reduced by 1 (Hypertech Body III)

  • Immunity
    • Physical 1
    • Mental 1
    • Social 1
  • Ranks
    • Agency 5
    • Mainstream 1
    • Infamy 0

DOUBT

  • Current: 0
  • Minimum: 0

KCREDS AND ASSETS

  • CARD: 15
  • BANK: 50
  1. Favor from Ogurun (3 steps)
karbon/play_test/inga_gozerian.1348015710.txt.gz · Last modified: 2012/09/18 17:48 by Lxndr