This is an old revision of the document!
In Snatched, Aliens have come to invade Earth, and what's worse is that they look like us. Come join a ragtag band of unlikely heroes in this Roleplaying Game as they an attempt to thwart the aliens plot. The catch: anyone might actually be an invader.
When you play this game, grab three or more players. Each will take turns acting as the story narrator, while one or more others play an unlikely hero in a short scene. As these scenes play out, mysteries are resolved and eventually you will determine the fate of the heroes and the world.
The following stages of play must be done in order before you start the game loop itself.
If you are playing at the table, you'll need several items:
If you are playing online, you'll need less:
Once you have these things, just move on to the next step.
During this step, you will work together to define the setting of the game. For the most part this is a brainstorming exercise, where each player can chime in with ideas. Talk these ideas over, and then decide as a group with what interests you the most. Several things need to be decided this way: The Place, The Time, The Predicament.
Where does the invasion take place? What does this place say about the invasion itself? Talk out the setting of the game between everyone. Toss out ideas, and settle on something that is interesting to all players.
Besides defining the backdrop of the game, there are some choices here that have rules attached to them. At the top of the Code Sheets you can see several choices made here affect game rules. Specifically the Total, the Privacy, and the Security. The Total describes how populated the place is, and adds mechanics which give weight to that choice. The Privacy informs you of how remote and removed the place is from the world at large. The security tells you how safe your character feels in this place, is there law and order?
?
?