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from_gods_to_gold:defining_a_hero [2012/11/23 12:01] – JasonP | from_gods_to_gold:defining_a_hero [2012/11/25 08:12] (current) – [Step One: Create an Image] JasonP | ||
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===== Step One: Create an Image ===== | ===== Step One: Create an Image ===== | ||
- | First you create an image for the hero, think of this as a line of text that best sums up who they are, what you might think after just meeting them. This could be anything from "rogue warrior without a master" | + | First you create an image for the hero, think of this as a line of text that best sums up who they are, what you might think after just meeting them. This could be anything from "brilliant |
+ | Don't let this be something too short, combine at least a couple ideas into it. " | ||
+ | |||
+ | If you are looking for inspiration, | ||
===== Step Two: Develop Traits ===== | ===== Step Two: Develop Traits ===== | ||
- | Second, you develop between two to five traits for your hero. Each trait is something special about your hero, these fall into the types: | + | Second, you develop between two to five traits for your hero. Each trait is something special about your hero, these fall into the types: |
+ | |||
+ | * **Aspects** are the special properties of your hero, the things that allow them to do the spectacular. Strength, Speed, and Agility are all physical aspects for instance; while Patience, Cunning, and Wisdom are mental aspects. A hero has always inherited or developed each Aspect from someone in their lives. | ||
+ | * **Disciplines** are extensive training in some profession or wide area of ability. A valid discipline is Blacksmith, Soldier, or Farmer, and also areas of ability like: Wilderness, Problem Solving, and Carousing. A hero has always learned each Discipline from someone in their lives. | ||
+ | * **Features** are the conspicuous qualities of a hero, ones that both help and hinder them depending on the situation. Vices such as Gluttony and Wrath are features, as are Virtues like Honor and Compassion. Features must motivate the Hero to action. A hero has always discovered or developed their features by interaction with someone in their lives. | ||
- | * Virtues are the things | + | It is important and critical to the game to note that each trait is linked |
- | * Vices are the things that hinder your hero on occasion, but also often inspire them to action. Vices are not always negative traits, but are sometimes valued by the community. However even these things too can hinder a hero. Its obvious | + | |
- | * Disciplines are extensive training in some profession. A valid discipline is Blacksmith, Soldier, or Farmer. | + |