This is an old revision of the document!
Kay Zahn
DETAILS
Name: Kay Zahn, a.k.a. K-Zon
Height/Frame: Tall, Solid
Gender: Male
Details: ?
Power: “Wow… That was close!” You can use this
power once per conflict to disregard an incoming injury or
condition, burning one fortune instead. In any scene when
your agent loses a conflict, you roll a fortune draft for them
at the end of it.
ABILITIES
CORE
Fight 4 [x]
Prowess 4 [x]
Hand-Eye 4 [x]
Prowl 4 [x]
Guile 4 [x]
Hack 3 [x][x]
SUPPLEMENTAL
Charm 0 [ ]
Standing 0 [ ]
Savvy 0 [ ]
Trickery 0 [ ]
Insight 4 [x]
Scheme 0 [ ]
GEAR
Safe Suit: CLASS (Armor); Features 1-Step/+2; Step 2 Cost 3; FORCE 2; SKILL (Fight); SCOPE (Self); Limitation: 4+ chance of hitting a weak part in the armor and losing its effect for this moment. This is a business suit on the surface, but is backed by shielding and
hardened fibers for protection. When the agent commits to the
behavior “moving defensively”, they earn the step bonus to their
physical immunity
Suspensors: CLASS (Amplifier); Features 1-Break; Step 3 Cost 6; FORCE 1; SKILL (Hand Eye & Prowess); SCOPE (Self). Suspensors are a set of 7 coin sized devices that are wore over the
torso and limbs (often under clothes). These, when activated, make
the user weightless for short bursts of a few seconds, and energize
your movements. You can activate this break feature to earn a 3
step advantage for any prowess and hand-eye combo actions,
without any break test or chance of failure. Think of this as a sudden
burst of agility and motion.
OPTIONS
Natural Genius: Your agent is a genius, naturally good at brainy things. You
add one level to Hack and Guile. All rolls you make for Hack
get a bonus die.
Hawkeye: Your agent has great acuity and sight. You add one level to
both Hand-Eye and Prowl. Your agent may burn fortune to
earn bonus dice for Hand-Eye rolls, but never more than
three at once.
Lightning Reflexes: Your agent has amazing reflexes. You add one level to both
Fight and Prowess. Your agent may burn fortune to buy
bonus dice for Fight rolls, but never more than three at
once.
Experience x3: Your agent has gained real world experience, making them
better at their abilities. Pick one ability and earn training in
that ability. Add one level to any one other ability.
FORTUNE, INJURY, RANKS
Fortune: 8 dice
Injury
Immunity
Physical 0
Mental 0
Social 0
Ranks
Agency 1
Mainstream 3
Infamy 3
DOUBT
KCREDS AND ASSETS
CARD: 21 kcred
BANK: 89 kcred